Monsters

Whispering Hills adds several new monsters to the game, ranging from Silent Hill and Resident Evil enemies to other horror creatures such as Trevor Henderson's Siren head. Most of these are very strong, usually capable of one or two-shotting a weak character on harder difficulties. They also spawn in the Otherworld event in configurable amounts.

Eyeless Gnasher
Eyeless Gnashers are very similar to feral ghouls, both in behavior and appearance. Similarly to ghouls, Eyeless Gnashers were mutated and disfigured by radiation, but then warped further by an unknown entity who affixed hooks to the ends of their arms, presumably to enhance their destructive ability.

Gnashers spawn in the places feral ghouls do, though they now greatly outnumber ferals. Once they detect the player, they launch themselves forward and attack with their hook-hands, dealing significant damage. They are difficult targets when moving, and are best tackled from a long range.

They have no eyes, nose or ears, just a large, toothy mouth surrounded by bubble-like skin covered with cancer and cysts. Their blistered skin is constantly developing new festering lesions, healing, and decaying again, leaving them in a cycle of endless torment. Like ferals, the only things Eyeless Gnashers know are pain and hunger.

Bubble-head Nurse
Bubble-head Nurses were prewar nurses prior to the Great War, but were transformed, as many things are in the Commonwealth, by radiation, pain, and hatred. They now wander around Commonwealth hospitals, becoming quickly hostile to any intruders. Similarly to Eyeless Gnashers, they function much like the feral ghoul, though with some notable differences.

Bubble-head Nurses spawn only in medical establishments, and are therefore rarer than Eyeless Gnashers. Like Gnashers, they will usually remain in place or wander the immediate area when unprovoked. Once they detect the player, they may hide around corners or behind cover until the player is closer. They attack with a Pipe Wrench and can do considerable damage with it. They tend not to spawn in groups bigger than two or three per room.

Bubble-head Nurses, as the name might suggest, have heads that appear similarly to a bubble, appearing as if the face was wrapped in bandages or covered in skin. They have a large "eye" or hole on one side of their faces. They wear what appears to be old (and skimpy) prewar nurse outfits, with a nurse hat and high heels.

Bubble-head Nurses also originate from the Silent Hill franchise.

Pyramid Head
Pyramid Head is a sadistic manifestation of frustration and malice that chases the player on several occasions. It is unclear whether he stalks the player as a manifestation of Hell's evil in general, or the darker aspect of an individual.

Pyramid Head spawns in specific locations in Hell, and occasionally in special Otherworld events after you finish the first Hell. His arrival to the Commonwealth is heralded by sirens and red fog.

Pyramid Head in Hell is much more powerful than he is in Otherworld events, and can sometimes be Essential or invulnerable in Hell. He has extremely high damage and high health, and can easily destroy the player in one or two hits. He moves forward at a slow, deliberate pace, making it easy to outrun him in open spaces.

Pyramid head's appearance during Otherworld events will occur intermittently once activated, regardless of the general Otherworld configurations. Once he appears, he will follow the player like a companion (teleporting to the player if too far away, following the player through cells), and attack the player and NPCs until he is killed, or until his Otherworld event ends. If killed, he will remain gone for a short time before re-spawning during an Otherworld event.

Pyramid Head takes the form of a bare-chested, muscular male figure wearing a long skirt. He has a large, rusted metal pyramid that either is his head, or something he wears on his head. He carries a large, rusted or bloody sword that drags on the ground behind him when he walks. This sword can be looted and used by the player once a manifestation of Pyramid Head has been killed.

Pyramid Head also originates from the Silent Hill franchise.

Sirenhead
Sirenhead is a tall, emaciated creature that uses its branch-like limbs to blend into the trees, luring it prey closer with a range of sounds emitting from its head.

Sirenhead manifestations are located mostly in forests, along likely "shortcut" routes between settlements. It perpetually emits a range of sounds taken from both before the Great War and its recent prey. The sounds range from sirens (the most common), and emergency alerts to radio broadcasts, and even the cries of children. It is will slowly wander around until it detects prey, then charging and attacking with its long arms.

Once attacked, Sirenhead will open a small portal, spawning several Otherworld creatures, and causes a full Otherworld event upon death. Its high melee damage, high health, and ability to summon other hostile creatures make it nearly unbeatable for lower levels, and a challenge for experienced players.

Sirenhead gets its name from the two sirens mounted on a metal pole sprouting from its shoulders. The rest of its body is bony and elongated, covered in dry mummified skin.

Sirenhead was originally a creature made by Trevor Henderson, a famous horror artist known for editing unsettling creatures into real pictures.

Lying Figure
Lying Figures were once some of the early survivors of the Great War who hid in sewers and basement shelters when the bombs dropped. The radiation and toxicity of the dwellings transformed them into Lying Figures. They shoot acid at their targets, and although they are not very precise they can deal a lot of damage if they hit. They aren't very dangerous as one or two monsters, but can easily kill even well equipped adventurers in seconds if in a large group.

Lying Figures boast a horrific appearance, with their arms melted into their torsos and their skin washed away. They have a long vertical slit in their torsos in which they shoot acid from.

Lying Figures originate from the Silent Hill Franchise.

Wendigo
The Wendigo is a large, hulking creature which wears a deer skull on its head. It is found within forests, replacing Deathclaws and feeding the souls of their victims to their ancestors. They were risen when the bombs were dropped due to it disturbing hundreds of Native American burial sites, which angered the Wendigo. It is virtually identical to a Deathclaw, featuring the same stats, attacks, and similar proportions, but it has a unique model and texture.

The Wendigo originates from First Nations Algonquian spirituality, and represents evil and greed. It is often considered a grotesque horrible entity that consumes human flesh. The depiction of the Wendigo in popular culture is inaccurate and harmful to marginalized peoples due to its misrepresentation of a real, extant religion. For more information please see x,x.

Regenerator
The Regenerator is a monster that can be found within the sewers of the Commonwealth. Formerly human, it has been radically transformed by radiation as well as vicious parasites. It constantly heals at a fast rate, so you have to constantly damage it to prevent it from healing back to full health. It has decent health and attack stats, so be prepared and have lots of ammo if you plan to tackle it on.

It is a bit taller than the average human, and has grey, almost stone-like skin. It has a large mouth with sharp teeth.

Regenerators originate from the Resident Evil series.

Mumbler
Once children before the war, they have been mutated both by radiation and secret government experiments, as well as being cursed by the evil spirits that were woken when the bombs dropped, transforming them into the abominations you see today. When attacking or taking damage, they emit loud distorted child laughter and crying. They most often inhabit the various schools of the Commonwealth, but can be found all over it. They are very small, making them hard to hit, and also have a surprisingly high health pool and damage output. Their attacks inflict poison, making them very dangerous if it gets too close, which it can easily do due to its high speed. A good counter strategy to them is to simply stand on top of a small ledge, as they are too short to hit you and you are free to shoot at them in safety.

They have been radically mutated, and are basically walking bags of deformed meat. Their bodies are a colored with mix of a sickly lighter green on their torsos and a darker green on their extremities. They have red markings in a line on their stomach heading up to a circle around their deformed heads. They also have long, sharp, poisonous claws fixed to their hands, which they will happily use to slice through the player.

Mumblers originate from the Silent Hill Franchise.

Screamroach
Screamroaches are radroaches who follow Sirenhead and Pyramid, eating the corpses of their victims. They are basically identical to normal radroaches, spawning in near Sirenhead and Pyramid. There isn't a lot to talk about them.

Corpselicker
Corpselickers are tall figures who reside in graveyards and cemeteries, digging up and eating the dead bodies in the graves with their long tongue. They can run very fast, do a lot of damage, and can pose a serious threat in the early game.

They are very tall and have grey skin, much like the Regenerator. Their neck is completely exposed, showing the spinal cord in full view. Attached to this exposed neck is a long skull missing its lower jaw, with a long tongue protruding out from it.

Wormhead
Wormheads are a breed of dog from Hell. It can be found in the Otherworld event, behaving exactly like a normal dog. It supposedly uses its worm covered head to suck the guts out of their victims.

They look mostly identical to normal dogs, but have a long barrel shaped head composed of worms which it uses to suck the guts out of their victim's dead bodies.

Demogorgon
Demogorgons are demons with a skeletal appearance and a flower shaped head that can close into a bulb and open, exposing hundreds of tiny teeth coating each "petal." The Demogorgon was summoned with an ancient ritual in Dunwich Borers, and sends out Young Demogorgons to hunt down the player in the Otherworld event. They aren't very strong, with average health and damage, but drop very good loot, such as rare ammo and valuable junk.

Demogorgons have a skeletal appearance, with brownish-red skin tightly wrapped around its bones. They also have sharp claws that they use to tear apart their prey.

Demogorgons are classic demons, with several popular appearances in things such as Dungeons & Dragons and Stranger Things.

Twinscreamer
Twinscreamers were once a couple in love, but the evil spirits awoken by the bombs dropping fused them together into one body. They are constantly in extreme pain, and let out high pitched screams. They are very hostile, but can only use melee attacks and aren't much more dangerous than your average feral ghoul.

Twinscreamers share a single bloody body with two heads protruding from the neck instead of one. Aside from the two heads, they are practically identical to feral ghouls.

Missionary
Pre-war priests were warped by both the bombs and the forces of evil, transforming these men of God into hellish abominations.

Only spawning in places of worship, Missionaries guard their territory viciously, using powerful melee attacks and quick speed to stagger and overwhelm the player. They are more tactical than most of the enemies in Whispering Hills, and can parry melee attacks easily. They have high health and deal high damage, but are easy to avoid when traveling.

Missionaries appear to wear bloody, filthy robes that cover all of their face and body. They have spikes and heavy, cudgel-like metal affixed to their forearms.

Pierced Urchin
Delinquent children punished forever in Hell, Pierced Urchins have been skinned and stabbed with pins for their crimes.

Pierced Urchins reside primarily in Hell, escaping occasionally during Otherworld events to attack the player. They use their heavy, spiky arms to bludgeon enemies.

Pierced Urchins resemble skinned corpses as well as Voodoo or rag-dolls. They do not have visible facial features, hands or feet, and their limbs are slightly longer than a human's. They have visible pins sticking out of them.

Robbie the Rabbit
Robbie the Rabbit is a person who has been cursed to be a living rabbit doll for his egregious crimes in life, and is now trapped in Hell.

Robbie only resides in a particular place in Hell. He wields a Ripper chainsaw and will follow the player through the area he is found in, though it is possible to sneak past him.

Robbie appears to be a someone wearing a bloody, pink rabbit costume, similar to an Easter Bunny.

Robbie originates from Silent hill as a living rabbit doll as well as being the mascot for the Lakeside Amusement Park.